Tuesday, June 28, 2005 

Ring of Light and Xbox Guide Button:

Divided into four quadrants, the glowing Ring of Light and Xbox360 Guide Button visually connect you to your games, digital media, and the world of Xbox3660 Live, the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox360 Guide Button puts you in control of your experience. In addition to bringing up the Xbox360 Gamer Guide and the Xbox360 System Guide, the Xbox360 Guide Button lets you turn the system on and off without ever leaving the couch.

Saturday, June 25, 2005 

Xbox360 live headset

The Xbox360 live headset features a boom microphone which can be adjusted for optimal sound quality. An In-line volume control and mute switch lets the user adjust the headset volume or switch mute on and off easily. The noise-canceling microphone improves game response to voice commands, and provides crisp and clear voice communication over xbox live and lightweight, over-the-head design enables comfortable use. The headset plugs directly into either the Xbox360 Controller or Xbox360 Wireless Controller for easy use

To be honest I think it looks a little flimsy, but it could just be a prototype



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Friday, June 24, 2005 

Xbox360 Media Remote

Power the Xbox360 system on or off without leaving the couch. The Xbox360 Guide Button allows for easy navigation of the Xbox360 Gamer Guide. The remote supports universal TV and console functionality, including volume and mute buttons and up-and-down channel changing. Windows® XP Media Center Edition Button and Media Center Edition functionality are featured. A, B, X, and Y buttons are included for basic control of the Xbox360 system, even without a controller. Numbered and backlight keypad gives you full functionality, even in the dark.

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Tuesday, June 21, 2005 

xbox360 network adaptor

The Xbox360 Wireless Network Adapter is highly versatile and supports 802.11b, 802.11g, and 802.11a. The Xbox360 Wireless Network Adapter is powered seamlessly by your Xbox360 gaming console, so there's no external power adapter to plug in.



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Monday, June 20, 2005 

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Transport the Memory Unit in the portable carrying case that fits on your keychain. The Memory Unit (64 MB) requires no setup. Just plug it in, and save your favorite games. Xbox360 holds up to two Memory Units, so gamers can easily upgrade to more storage space.

 

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The Xbox360 Play & Charge Kit allows you to never miss a beat when playing your favorite games. If the battery pack is running low, just plug in the cable and keep playing without interruption. The Play & Charge Kit for Xbox360, with included Rechargeable Battery Pack, is a convenient and low cost way to recharge your Xbox360 Wireless Controller.9 foot long Play & Charge Cable (No break-away.) The Xbox360 Rechargeable Battery Pack snaps directly onto the Xbox360 Wireless Controller. Charge your Xbox360 Wireless Controller between gaming sessions by plugging in the Play & Charge Cable. The Rechargeable Battery Pack (included) provides between 30 and 35 hours of game play with normal use of rumble per full battery charge. A Green LED indicator will shine when the battery pack is fully charged. A Red LED indicator will let you know when the battery pack is still charging to reach its full charge capacity. The Play & Charge Cable fully recharges your Wireless Controller in 6 to 8 hours. NiMH (Nickel Metal Hydride) Rechargeable Battery Cell. Additional Xbox360 Rechargeable Battery Packs sold separately

Saturday, June 18, 2005 

Xbox360 forum now live

The xbox360 forum is now live on the xbox360 site

 


This could be the removable battery pack to the xbox360's wireless controler... nothing has been confirmed as of yet so only time will tell
playstation 3

 


thsi could be the wireless xbox360 controler recharger lead
playstation 3

Friday, June 17, 2005 


A selection of intresting close up images of the xbox360
playstation 3

 

Xbox360 Graphics

Ever since the announcement that ATI were working with Microsoft on "Future Xbox360 technologies" the rumour mill has been working overtime as to the graphics behind it. Some of the messages since the announcement of the XBOX360, the eventual console ATI's work will appear in, have not necessarily been reflective of the actual operation and even a little contradictory from representatives directly from ATI. With strict NDA's and designs being built for two different competitive consoles, very tight controls of what could be talked about had to be implemented within ATI, and the XBOX360 group operated very much within their own silo; it wasn't until Microsoft lifted the NDA's that ATI could even speak of it on a wider internal basis, let along externally, and even then there is a lot of information to gather.Since XBOX360's announcement and ATI's unleashing from the non disclosure agreements we've had the chance to not just chat with Robert Feldstein, VP of Engineering, but also Joe Cox, Director of Engineering overseeing the XBOX360 graphics design team, and two lead architects of the graphics processor, Clay Taylor and Mark Fowler. Here we hope to accurately impart a slightly deeper understanding of the XBOX360 graphics processor, how it sits within the system, understand more about its operation as well as give some insights into the capabilities of the processor. Bear in mind that we are under NDA for some of the operational details of the graphics processor to gain an understanding of how it differs from current platforms however some of the specifics won't be revealed in full detail in this article.

Tuesday, June 14, 2005 

Xbox360 to have Fonix Voice Technology

Fonix Speech, an operating division of Fonix® Corporation (OTC BB: FNIX), an integrated communications carrier providing telecommunications services and value-added speech technologies, announces an agreement to continue to deliver Fonix voice command technology the Xbox360TM videogame and entertainment system from Microsoft."By incorporating Fonix's speech recognition technology into our Xbox360 development kit, game developers can give players a fun and natural way of interacting with their games.""Working with Microsoft enables Fonix to offer market-leading voice command solutions for next-generation products and to offer new interface possibilities for game developers and players," says Tim K. Hong, VP, Fonix Games. "Fonix looks forward to contributing to a new generation of videogames as developers use Xbox360 to showcase greater possibilities for voice recognition in games."Xbox360 games currently shipping with Fonix voice command technology include Tom Clancy's Rainbow Six 3, Tom Clancy's Rainbow Six 3 Black Arrow, Tom Clancy Rainbow Six: Lockdown, and Tom Clancy Ghost Recon 2, all published by Ubisoft, Delta Force-Black Hawk Down, published by Novalogic and SWAT: Global Strike Team, published by Vivendi Universal Games.

Friday, June 10, 2005 

Logitech to manufacture licensed Xbox360 peripherals

Logitech today announced plans to manufacture officially licensed peripherals for the Xbox360 video game and entertainment system from Microsoft. Logitech currently makes a family of award-winning controllers for Xbox, featuring gamepads, a steering wheel and a headset.
"One of the best ways for gamers to take advantage of the graphics, games and processing speed of Xbox360 is with first-class peripherals," said Fred Swan, Logitech's director of strategic marketing for interactive entertainment. "Like our current controllers, the products for Xbox360 will be designed to give gamers the edge they want -- and need -- to be the best."

Wednesday, June 08, 2005 

Now Live

The Xbox360 site is now live

Tuesday, June 07, 2005 


face plate designs for the xbox360
playstation 3

Thursday, June 02, 2005 

Xbox360 release date announced 29/11/05

The Xbox360 release date has been anounced as the 29/11/05


Check out the xbox360 games on pre-order at Play.com